A Two Bit RPG System

I have developed an extension of the Das Lernspiel, which really serves as a replacement. The name? Two Bit RPG. It’s a play on a number of factors. First, it’s a kind of cheap with the fact it’s about a page of rules. Second, it keeps up with the themes of two. These are two dice and two rolls to get the target range.

In Das Lernspiel, you use one six-sided die that your success on an action hinges on rolling greater than a difficulty from 1 through 6. Because with Two Bit you get two chances to get the target or better from the result of two six-sided dice, a difficulty range is much wider as it is from 1 through 12. While Das Lernspiel is targeting younger audiences, I feel that Two Bit has a greater advantage because there’s an increased that players will have success, which is more enabling for younger players. It doesn’t mean that older audiences will not benefit.

Does this mean players cannot create their own worlds just like Das Lernspiel or worlds created to reinforce curricula? Not in the slightest. In fact, it’s still encouraged to do this even though I intend to release one source book each year for Two Bit. For people who wish to create their own source books, I recommend including the rules and the license for the rules themselves in your book. While the license does permit you to do whatever you want with it, including charing a fee for the works using it, I am just recommending for the fate of Two Bit that the public domainhood be kept.

Right now, I am developing a source book that I intend to sell based on a world my brother came up with, we adapted to Dungeons and Dragons, and I am adapting further to this role-playing game. My beef with DnD isn’t 100% with Hasbro, but mostly with the complicated nature of the rule system. I’ve become more interested these days in storytelling. My kids are more interested in storytelling in general because it gives them a chance to be silly. They don’t seem to appreciate the rigidity of most role-playing games. As such, Two Bit seems a perfect avenue for them. Thus, the drive to convert Aetheria to a more storytelling framework/rule system.

Another advantage for Two Bit is that it is under the very permissive “public domain” license. This means one can modify, extend, and “do what thou willt”. Pretty nifty!

So, game on, my friends! Game on!