In Dragon Dice, there is a type of “unit” called Dragonkin. In the game, dragons and dragonkin are summoned. Great! Except, they really should be played as units. This short blog entry describes how I propose changes allowing them to be played as units. This will not discuss the mechanics of the game. Instead, if you want Dragon Dice instruction, see the link earlier.
Building a Force
There is no longer a 1/3 of health worth of Dragonkin that are brought into the summoning pool. Instead, the forces will comprise entirely of Dragonkin units or some combination of Dragonkin and non-Dragonkin dice.
Equipment
Dragonkin may carry equipment. The same rules apply for equipment in force construction and carrying as in the Dragon Dice rules.
Death and Resurrection
When a Dragonkin unit dies, they do go to the graveyard. To bring them back, they use the same one as other species.
Actions
They can do anything that a regular species can, such as cast magic. However, due to the lack of magic icons, they may only generate from IDs. If they want to bring a Dragonkin unit back from the dead, they can!
Special Abilities
These are already stated for dragonkin in the rules. However, it needs to be noted. First, they retain their autosave ability. This means that for every health of dragonkin, a save is provided for every point. Second, the large and champions have breath attacks with damage equal to their total health.
A Few Parting Thoughts
This is in flux and the blog entry will be updated as these rules progress. When this happens, I’ll note an update section.